It is now exactly two years since I first got introduced to the app world via a course by Amish Shah. Then AppMakr was all the rage, it was free and you could have an app real fast, just by tinkering on their site. In the middle of the course, however, they started charging for apps creation & hosting. From free the price went in one day to unbelievable $79 PER MONTH AND PER APP.
Then I went to iBuildApp and built six apps, by a very manual procedure. My first app, which showed some 26 videos from YouTube, took a complete week to create. Others were similar in length. Half a year has passed and in the middle of 2012, iBuildApp also started charging, this time, not for apps creation but only for hosting. The price I believe was 7 or 9 dollars per month, per app. I did not want to pay, so first they put their own ads into the apps, and then, in October 2012, they COMPLETELY obfuscated my apps and none of them was even able to be downloaded from Google Play.
Does that sound just a bit unfair? High-handed? Greedy?
Free actually has a price, as we can see.
I have asked them to give me the keystore files without which it would not possible to create a new version of my apps. They refused to yield them to me. I found the hardest possible way that my apps were not really my apps but theirs.
So, where was I at that moment? I was already at Buzztouch, as Amish Shah recommended it wholeharteadly in the end of 2011. Why wasn’t I with Buzztouch in the first part of 2012 — because it was stuck still at 1.5 for Android… which I did not particularly like. When I was back, Buzztouch progressed and the lowest version for Android was 2.2, which was acceptable (and still is).
Why did I settle down with Buzztouch?
1) I get the source code and I sign my apps on my own (at least for Android). This means that my apps are really mine. They can exist even if I stop all the ties that lead from apps to the Buzztouch core site.
Mine is mine is mine.
2) It is open sourced. Should you want to do something with it, you could if you tried. I tried and developed a system for publishing Android apps really fast, say, one app per hour, including creating the icons and publishing it on the Google Play. Try to do that with other shiny objects floating in the apps builder’s sites space.
3) You can have your own version of Buzztouch, on your own server and you can create your own white label bussines of selling creation and hosting of apps to other people. (See what Ed Reyes posts in the forum to see how he is generating thousands of dollars just by hosting the apps.)
4) Buzztouch is improving and getting along with the change of times. This is perhaps the worst aspect of Buzztouch, it sometimes takes very long time to become compatible with the latest versions of Android and iOS. But, eventually, it does happen and then we can work with the best tools of the trade (at least until Google and Apple stir the waters again).
6) There is a steep learning curve but what can you expect when you want to develop apps? Three operating systems to cover, Windows, Mac and Linux, two competing mobile operating systems to cover, Android and iOS, then there are so many plugins to choose from within Buzztouch itself…
I do not develop for iOS because I do not have the hardware, but Android has long stopped being an obstacle. For me, Eclipse is almost non-existant, as once I customize an app within it, it never makes trouble. It is very predictable, although in the first period of learning it does not seem so.
7) It is true that Buzztouch does have a way of showing the app online, in control panel. That is not a problem because you can watch the changes in the app on the device itself, once you set everything within Eclipse.
8) You can change the app right from the control panel, without recompiling and resubmitting and waiting for the app to be approved. That may be the very best aspect of Buzztouch!
Buzztouch is not for everyone, but it is for me!